Android Tutorial

Android history 

The development of the Android operating system was started in 2003 by Android, Inc.

Later on, it was purchased by Google in 2005. 

The beta version of Android OS was released on November 5, 2007.

while the software development kit (SDK) was released on November 12, 2007.

The first Android mobile was publicly released with Android 1.0 of the T-Mobile G1 (aka HTC Dream) in October 2008.

The code names of android ranges from A to J currently, such as Aestro, Blender, Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwitch, Jelly Bean, KitKat and Lollipop.

1) Initially, Andy Rubin founded Android Incorporation in Palo Alto, California, United States in October, 2003.

2) In 17th August 2005, Google acquired android Incorporation. Since then, it is in the subsidiary of Google Incorporation.

3) The key employees of Android Incorporation are Andy Rubin, Rich Miner, Chris White and Nick Sears.

4) Originally intended for camera but shifted to smart phones later because of low market for camera only.

5) Android is the nick name of Andy Rubin given by coworkers because of his love to robots.

6) In 2007, Google announces the development of android OS.

7) In 2008, HTC launched the first android mobile.

Q - What is Android?

Android is a software package and linux based operating system for mobile devices such as tablet computers and smartphones. 

- It is developed by Google and later the OHA (Open Handset Alliance).

Q- Explain Fragment 

Introduction to Fragments | Android

Fragment is a piece of an activity that enables a more modular activity design. A fragment encapsulates functionality so that it is easier to reuse within activities and layouts. Android devices exist in a variety of screen sizes and densities.

Fragments simplify the reuse of components in different layouts and their logic. You can build single-pane layouts for handsets (phones) and multi-pane layouts for tablets. You can also use fragments also to support different layouts for landscape and portrait orientation on a smartphone. 

The below image shows the use cases of fragments through navigations.

Fragment Lifecycle

Android fragments have their own lifecycle very similar to an android activity. 

Looking to become an expert in Android App Development? Whether you're a student or a professional aiming to advance your career in mobile app development, our course, "Android App Development with Kotlin," available exclusively on GeeksforGeeks, is the perfect fit for you.

onAttach() : The fragment instance is associated with an activity instance. The fragment and the activity is not fully initialized. Typically you get in this method a reference to the activity which uses the fragment for further initialization work.

onCreate() : The system calls this method when creating the fragment. You should initialize essential components of the fragment that you want to retain when the fragment is paused or stopped, then resumed.

onCreateView() : The system calls this callback when it’s time for the fragment to draw its user interface for the first time. To draw a UI for your fragment, you must return a View component from this method that is the root of your fragment’s layout. You can return null if the fragment does not provide a UI.

onActivityCreated() : The onActivityCreated() is called after the onCreateView() method when the host activity is created. Activity and fragment instance have been created as well as the view hierarchy of the activity. At this point, view can be accessed with the findViewById() method. example. In this method you can instantiate objects which require a Context object

onStart() : The onStart() method is called once the fragment gets visible.

onResume() : Fragment becomes active.

onPause() : The system calls this method as the first indication that the user is leaving the fragment. This is usually where you should commit any changes that should be persisted beyond the current user session.

onStop() : Fragment going to be stopped by calling onStop()

onDestroyView() : Fragment view will destroy after call this method

onDestroy() :called to do final clean up of the fragment’s state but Not guaranteed to be called by the Android platform.

Types of Fragments

Single frame fragments : Single frame fragments are using for hand hold devices like mobiles, here we can show only one fragment as a view.

List fragments : fragments having special list view is called as list fragment

Fragments transaction : Using with fragment transaction. we can move one fragment to another fragment.

UNIT - 2

Q - 1 Explain Android Architecture.



Android architecture is a framework that allows developers to design and build robust, maintainable, and scalable applications. It is structured in layers, each with a specific purpose. Here's an easy explanation in four points:

1. Linux Kernel (Base Layer)

  -Acts as the foundation of the Android OS.

  -Handles core system services like hardware abstraction, memory management, security, process management, and power management.

 -Includes device drivers for hardware components such as cameras, Wi-Fi, and Bluetooth.

2. Android Runtime (ART) & Native Libraries

  >Android Runtime (ART):

   -Executes Android applications.

   -Replaces the older Dalvik Virtual Machine.

   -Features Ahead-of-Time (AOT) compilation for better performance.

  >Native Libraries:

  -Includes pre-compiled C/C++ libraries for media playback, graphics
  (OpenGL/Skia), database access (SQLite), and web rendering (WebKit).

3. Application Framework

  -Provides higher-level building blocks for developers.

  >Key components include:

  Activity Manager: Manages application life cycles.

  Content Providers: Facilitates data sharing between apps.

  Resource Manager: Handles resources like strings, layouts, and assets.

  Notification Manager: Manages notifications.
 
  View System: UI elements like buttons, text fields, etc.

4. Applications Layer

 -Topmost layer where users interact with the device.

 -Contains pre-installed apps (Phone, Messages, Camera) and user-installed apps.

 -Built using components like Activities, Services, Broadcast Receivers, and Content Providers.

Q2 Explain Android platform. 

The Android platform is an open-source operating system primarily designed for mobile devices like smartphones and tablets. It was developed by Google and is based on the Linux kernel. Android is now the most widely used mobile OS in the world.

>>Key Components of the Android Platform

a) Linux Kernel

Acts as the core of the Android platform.

Manages hardware resources like CPU, memory, and device drivers.

Provides basic system services like security, process management, and networking.

b) Android Runtime (ART)

Replaces the older Dalvik Virtual Machine.

Executes Android applications and includes core libraries.

Uses Ahead-of-Time (AOT) and Just-In-Time (JIT) compilation for better performance.

c) Application Framework

Provides APIs that developers use to build apps.

Includes components like:

Activity Manager: Manages the lifecycle of apps.

Content Providers: Facilitates data sharing between apps.

View System: Used to create UI elements.

d) Libraries

A set of C/C++ libraries for features like graphics rendering and database access.

Examples: SQLite, OpenGL, and WebKit.

e) Applications

The top layer where user-facing apps reside (e.g., Camera, Messages, Browser).

Built using the Android SDK and APIs.

Q-3  Android Features

Open Source: Developers can customize and modify the Android OS.

Customizable UI: Highly flexible for creating unique user experiences.

Rich App Ecosystem: Access to millions of apps on the Google Play Store.

Multi-Language Support: Supports many languages for global users.

Hardware Compatibility: Runs on devices with varying specifications.


Q-4 Android Development Tools

Android Studio: Official IDE for Android development.

Gradle: A powerful build tool for managing dependencies.

ADB (Android Debug Bridge): A command-line tool for debugging apps.

Emulator: Simulates Android devices for testing.

Q-5 Explain Android SDK

The Android SDK (Software Development Kit) is a set of tools and libraries provided by Google to develop Android applications. It includes compilers, debuggers, emulators, and APIs needed to build, test, and debug apps.

>> Key Components of Android SDK

a) Android Studio

Official IDE for Android app development.

Offers tools like code editors, emulators, and layout designers.

b) SDK Tools

Tools required for app development:

ADB (Android Debug Bridge): Command-line tool for debugging.

AVD (Android Virtual Device): Emulator to test apps on different devices.

ProGuard: Optimizes and obfuscates code.

c) Platform Tools

Tools specific to the Android platform:

Build tools like dx for compiling.

Logcat for viewing logs during app runtime.

d) APIs

Libraries for accessing Android features:

Location services.

Camera API.

Sensors (e.g., accelerometer, gyroscope).

e) Documentation

Guides and API references for developers to learn and build apps.

Q - 6 Explain Android Manifest File and its common settings Using Intent Filter.

The Android Manifest file (AndroidManifest.xml) is a critical configuration file in every Android application. It provides essential information to the Android system about the app, such as its components, permissions, hardware requirements, and more.

Key Roles of the Android Manifest File:

Declares activities, services, broadcast receivers, and content providers.

Specifies the permissions required by the app (e.g., Internet, Camera).

Defines the minimum SDK version required for the app.

Configures intent filters to handle specific types of user actions.

=> Common Intent Filter Attributes :

1. <action> – Specifies the type of action the component responds to.

2. <category> – Defines additional categories like LAUNCHER (to show the app icon in the launcher).

3. <data> – Specifies the data scheme, host, MIME type, or other characteristics.

UNIT - 3

Q - 1 Explain Twined Animation

Twined Animation, often referred to as "Tween Animation," is a type of animation in Android that allows you to animate the properties of a view over a specified duration. This can include properties such as position, size, rotation, and alpha (transparency). Tween animations are typically defined in XML or can be created programmatically in Kotlin.

Key Concepts of Twined Animation

  1. Types of Twined Animations :

    • Translate: Moves the view from one position to another.
    • Scale: Changes the size of the view.
    • Rotate: Rotates the view around a pivot point.
    • Alpha: Changes the transparency of the view.
Tween animations in Android using Kotlin are a powerful way to create smooth transitions and effects for your UI elements. You can define them in XML for reusability or create them programmatically for more dynamic behavior. By combining different types of animations and interpolators, you can create engaging user experiences in your Android applications.

Q - 2 Explain Frame By Frame Animation

Frame-by-frame animation, also known as sprite animation, is a technique where a sequence of images (frames) is displayed in rapid succession to create the illusion of movement. In Android, you can implement frame-by-frame animation using the Animation Drawable class. This method is particularly useful for animations that require a series of images to be displayed in a specific order.

Key Concepts of Frame-by-Frame Animation

  1. Frames: A series of drawable resources (images) that represent different states of the animation.
  2. Animation Drawable: A class that manages the sequence of frames and controls the timing of the animation.
  3. Duration: Each frame can have a specific duration for how long it is displayed before moving to the next frame.
Frame-by-frame animation in Android using Kotlin is a straightforward way to create engaging animations by displaying a sequence of images. By defining your frames in XML and controlling the animation programmatically, you can create dynamic visual effects that enhance the user experience in your applications.

Comments

Popular Posts